Hearthstone legend T60 control riding legendary card group list

  
Hearthstone legendary service TGT legendary level control card group sharing. Today, the system Daquan Xiaobian brings you the hearth legend to the TGT legendary control riding card group to share, I hope to help everyone.
Starting with the cards You will always need these cards to set up the previous scenes: meat zombies, shield robots, combat mobilization, flying knife jugglers (if you face more fast breaks, with Zhang Fei Knife is ok). For different occupations, these cards can also be left: Control Warrior: Real Silver Sword, Soft, Harrison Jones Slaves: Same as the Buddha Ride: Gear Light Hammer, Small Soft Medium Speed ​​Ride: Same as Face Hunting : Owl, Soft, Aldo Guard, Gear Light Hammer Medium Speed ​​Hunt: Ibid. Zoo: Dedication, Owl, Gear Light Hammer Hand: Aldo Guard, Owl, Birth Equality Shaman: Small Soft, Gear Light Hammer Thief: Little Soft, Olose Budruj: Aldo Guardian, Real Silver Sword Professional Strategy Warrior Control Warfare Advantage, slave warfare. When playing a control war, use more heroic skills and force him to hand over the cards to weaker creatures. When the opponent is a slave war, try to hit the damage as quickly as possible, it is best to eat his weapon, and finally press the Oroseb in the appropriate round (after the Emperor's fee reduction). Therefore, it is important to identify the type of warrior as soon as possible. 1: Prevent him from stacking shields and checking cards. Cut off the caster and pain with the true silver sword. 2: The owl is reserved for the queen. 3: Harrison Jones + Xiaosoft to deal with the bite of death. 4: Patience, after all, the soldiers 50 blood start 5:7 ~ 8 fee to play Olosebu to seal the slave war may come to kill. 6: The fisherman knight + hero skill is enough to make him a headache, and then a big creature will eat and fight. The fisherman knight is not losing money. 7: Try to stand on the scene, so life + report to the army to solve big creatures is very easy. It also reduces the probability of Aldo + Kodo's hi-hat. 8: Use the gear light hammer to protect the soldiers who want to solve the most. Knight No matter what knight you play, our holding cards are similar. This is a good advantage. After all, your opponent doesn't know which one you are. Try to spread the field and use cheap creatures to push out their mysteries and dedication. If our combo is successful, then the opponent is basically gone. 1: There are scene advantages to solve the mystery. 2: Control the hand, be careful of the grace of the art 3: Quickly remove the flying knife from the coin, and then follow the battle mobilization will make you feel very uncomfortable. 4: Dismiss the opponent's reporter. The quartermaster is now brought by many people. 5: Control the scene, eat dedication is not the best. 6: The owl gives the king a blessing /Sylvanas 7: Solve the Buddha, then use Harrison or Xiaosoft to eat the Ashbringer. 8: Use Oroseb to protect the buffed silver hand soldiers in time. Hunter The most annoying opponent of the Paladin. However, the shadow of being put on the dog has long since passed. If the deck is not too card player, the hunter has a good winning percentage. The old look, judge the opponent's play as early as possible, decide whether to protect the face or face. However, the policy of keeping the cards will not change. 1: If you have a stiff meat in your hand + holy shield /small soft, consider keeping the walrus turtle knight. 2: Owl is left to the mad scientist 3: Aldo guards give Misha or the lion 4: Clear all the beasts, anti-tamer, shepherd, killing orders. 5: Use Oroseb to suppress the closing of the dog and killing orders. 6: Don't be afraid to put the dog, unless you are dying. 7: Kill the flying knife. 8: Use the frozen trap to get back some useful single cards. 9: The face hunter will bring an explosion trap, and the trap will be broken before the paving. 10: Use a gear light hammer to ridicule your creatures, then start robbing the hunter. 11: The hunter hates the dead gear and the hammer has a lot of mage, so seeing her routine is the first step to win. (There is only a mechanical law in the national service.) No matter what kind of mage you play, your goal is to fill the scene, even if they have a flame storm. 1: Owl to the scientist. 2: Quickly remove the jumpers. 3: Determine the mystery of the opponent, whether it is mirroring, reincarnation, or copying, and guess the opponent's deck type accordingly. 4: Beware of the Goblin Inflammation Warlock. 5: If you are not overwhelmed, leave your life + dedication to Antonidas. 6: Aldo Guardian left 砰砰 7: Use the heroic skills of the Tuhat buff to put pressure on the opponent. Shaman is a very advantageous game. The shaman's paving speed is no faster than the Paladin. Pay a little attention to lightning storms and magic. 1: The opponent's first two rounds jumped out of the totem, you can use the Aldo guards. 2: The mechanical shaman's jumpers and windfury robots are solved as soon as possible. 3: Pay attention to a wave of Thunder Bluff Warriors. 4: Doomhammer should stay in the museum. 5: It is best to use the fisherman knight to swindle the magic. 6: Be careful of bloodthirsty. Warlock The most difficult opponent to deal with now. Playing the zoo is a fight against the scene, and playing a hand is more patience. Never grab your hand under 18 blood, unless you have a good scene. 1: The guard of Aldo gives the mountain, and the owl gives the Twilight Dragon. 2: Life + dedication to the nuclear giant 3: Although few people use the king, but occasionally first to Harrison, 10,000 pairs of hands become king, then Xiao soft will give him a surprise. 4: Another life to Malganis, if you have the chance. 5: Entice the opponent to use the double flame, the owl, to open the way for the old Buddha. 6: Silent spider eggs or ethereal callers are fine. 7: Void Terror, when the 5-7 Great Demon appears, pray that there is Aldo. 8: Use the gear light hammer to deal with the demon garden. The Druid Druid is powerful because of activation and growth, and is weak because of these two cards. The druid that did not activate the Leopard Knight is very weak. They tend to struggle and then lose the game. Calculate the round, step by step, druid is not difficult. 1: Take advantage of your early followers, it is best to force a sweep. 2: Get rid of the Leopard Knight as soon as possible. 3: Aldo guards are left to the claws of the Druid or the knowledge/war tree. 4: Use the Holy Shield robot, and even the fisherman knight to lie to the silence of the old deer. 5: Be careful with 9 points for 14 points of damage or 7 points for activation of 14 points. 6: Ford and Sylvanas will be strong if they are not silenced. Of course, if you bring you a cockroach, that's not bad. 7: Xiaode, who has used the sweep, will be drowned by the sly sea. 8: Staying equal + dedicating to those big creatures with ridicule. 9: Protect the face with Oloseb at the crucial moment. Stalker Stalker's Knife Fan + Flurry is very effective for the Cavaliers. But the thief hates a big brother + a group of younger brothers, unless she has a sap! Now the knight's ability to lay out is much stronger than before, and the winning rate is much higher. We have N ways to spread the scene, and she only has two flurry. 1: Use the fisherman knight and combat mobilization to lure her to use the knife fan /flurry. 2: Keep on sweeping the scene to squeeze her hand resources. 3: Use the Aldo guards to limit the Blue Dragon and the Great. 4: Xiaosoft and Harrison are best used to eat buff weapons. 5: Oloseb is one of the most annoying creatures of thieves. Use him to protect the reporters and other creatures. 6: Be sure to lie at least one sap before using Buddha. Pastor All forms of pastors are not good at dealing with. Whether it is the timely Weilun Enze or the Warlock + Shield, we can push us into an embarrassing situation. Use the equals of life, the guards of Aldo, and the sword of true silver to solve the creatures of the pastor. The pastor's clearance means is very many, but the lack of explosive features gives us the opportunity to slowly kill him. After the double bomb + single holy star is handed over, it is very difficult for the priest to solve the fisherman knight or the combat mobilization + the quartermaster. 1: Try to find an offensive high-level follower. Do not leave the North County priest. 2: Enze's creatures are solved with life + combat mobilization. 3: Cut off his ridicule with the true silver sword. 4: Be careful with the Shadow Priest, Wei Lun Enze + Holy Star, O'Kinney + Healing Ring. 5: The heroic skills after the Tuhat buff can give the opponent tons of pressure. 6: Foding, Sylvanas, Ysera, pastor is very effective. However, the fine control, the reduction of the ray engineer + the secret shadow priest, the threat of the Holy Light bomb is not small. Dr. Yu is also very strong, but don’t want to eat bombs. 7: Constantly paving the field to induce him to use the Light Bomb. 8: We are stronger than the pastor in the later period.
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