Hearthstone legend TGT demon garden warlock card group how to match

  
Hearthstone legend ladder legend demon garden warlock card group How to play the Buddha magic riding. This is a set of card sets that are very reliable and very powerful in restraining the Buddha's cancer. The following system is a small series and everyone shares the hearth legend of the legendary demon garden warlock card group.
In general, if you want to play this set of cards, you must have a clear idea of ​​when to solve the problem and when to hit the face. Before making a decision, you need to estimate at least what may happen within the two rounds, and do not solve the cancer attack. If possible, try to let the opponent take the initiative to solve your problem. This is also the reason why there are many taunts in the deck. They have won more opportunities and time for us. The more pressure you put on your opponent, the more passive your opponent will be to solve your scene. Don't be afraid to use hero skills, but you still have to draw when you are not following. If you can keep the field, the first point of blood is also innocuous, but in order to maintain control, sometimes you need to follow as much as possible. And, keep in mind that sometimes you need to sacrifice your big blame to solve the problem, sometimes it is better to have more small followers on the field. The rest of the skills you have to practice in your own experience! Levy and various career coping strategies Druid, the rules of the game, must be paved as soon as possible to control the situation on the field. Depart your Spider Egg and Void Summoner as soon as possible when your opponent has not had time to silence. Keeping the cards as far as possible has the goal of being blamed every turn, and it is best to stay in the power generation. If it is the backhand, leave the devil leader and the void caller, you can also consider leaving a little ghost to blast. Of course, the city wall is very difficult to deal with, but the general roaring can be easily won as long as the scene is guaranteed. Paladins, when riding against the Buddha, we need to face as much as possible, unless the opponent's key followers such as flying knives and the like to solve the problem. Try to let the opponents go to the scene, we will try our best to beat the face and use taunts to protect our core followers. If there is no revenge or redemption in the early stage, we can easily dismiss his scene, if it is only under 6 fees. In the words of the Buddha, his threat to us is still very small. If you break the mystery, please pay attention to the sublime sacrifice with the weakest follower. After that, you can calculate the opponent's field work, because the deck of the Buddha ride is basically fixed, so it is easy to Calculate the highest damage that your opponent can play in the next turn. After that, you can choose whether to solve the Buddha or kill the next round. If it is a medium-speed knight, we must implement the idea of ​​the solution. Under normal circumstances, he will be used by our drag and drop, so that we can easily win the game. Thieves, inferior confrontation. You need to put pressure on it as soon as possible before her BUFF dagger, then pay attention to the opponent's blade fluttering and face at the same time. The card is mainly suitable for the curve, and the flying knife juggler is replaced because 90% of it will die from the backstab or the army 7. Try to be able to play with the followers, but make sure you can cope with the threats she poses. Here, the performance of the Nether Fear is very good. The COMBO of the second fee spider will be very troublesome. In the middle, try not to give the follower shield with the dead language. Because of the existence of aoe, you should take you. The death of the followers is protected behind other entourage. Master, advantage to the game, to maintain the station as the core, try to face. If the opponent is rhythm, then their rhythm will become very slow, you can quickly spread the field and get an overwhelming victory, start to pay attention to the 1-2 fee of the followers. If you are a backhand, you can consider the flow of the devil leader, even in the case of very good start to consider leaving the devil blast. It is best to mirror your opponent with a follower that can be solved with spider eggs. If the opponent is an ice law, leave an owl to deal with the doomsday prophet. Pastor, this game is a test of your grasp of the opportunity to solve the game and face. In the early stage, it is necessary to ensure that the opposite side of the control field can not use the grace of Wei Lun. If the opposite is not Tianhu, this is still not difficult to do. Try not to take the initiative to break the egg and prevent the sacred new star. If the field is very high, you can take down the sacred bomb of the opposite side and stop the opportunity to kill. Shaman, the advantage of the game. The ability to keep the station and the ability to add BUFF such as the spider's egg, the sergeant, the flying knife, the noisy robot and the little ghost leader, followed by the owl, the shaman always has many silent targets. Try to clear the field and pay attention to the lightning storm. If you come across a mechanical sa & mdash; clear all of its followers, he will soon fall into the dilemma of no cards. Warriors, anti-war advantage, slave warfare small disadvantages. It’s better to start with a blame for each round. It’s a terrible situation to pass the round, leaving behind the Voidwalker, the Flying Knife, the Sergeant and the Little Ghost. You need to lay out as soon as possible to deal with your opponent's death bite. It is best to solve the opponent's caster and bitter acolyte as soon as possible. When fighting against the slaves, you must swindle his killing as soon as possible, so that your doomsday guards and other big monsters will become safe. If it is the backhand, you can leave the Nether Summoner and the Argus Defender. After the Warsong is weakened, we can safely follow the small followers in the later period, and the winning rate against the slave wars has risen a lot. As with thieves, you'd better protect the stalker from scorn, and you must retain the ability to return to the field after being cleared. Hunter, this game is very difficult, because the opponent's explosion trap and flying knife to put the dog are very restrained. If the opponent is a face-hunting, then it is basically an explosion on the head. In the early stage, we still have to solve the problem, but once we have built the wall, we have to make a decisive face. At the time of the 5th fee, we can directly go to the doomsday guard to give the opposite pressure. Warlocks, zoos are equal, and hand surgery is a disadvantage. Your signing needs to be like the strategy of dealing with fast breaks. You can choose to skip at 1 charge round. Stay arguing with robots, screaming sergeants, noisy robots, ghost spirit crawlers, spider eggs, and void walkers. Owls are very important in the civil war, even when playing against the hand, you need to constantly resolve. When playing against the zoo, you can play your face at will, but in the case of a hand game, you must pay attention to blood control, otherwise you will soon face the double fusion shield and then GG. If the opponent is not a zoo, you should always be on the lookout for the flames of hell and the shadows of the shadows. Card explanation: The price of strength, this is a very low and strong card. With it you can easily complete small to big, you can also use to kill opponents. In addition, it can also be used to break the egg and BUFF Void. Voidwalker, it is a follower who has a headache in the early stage. It’s good for all occupations, and you must stay if you have it. Can be used for your other high value followers. The little devil leader, it is difficult to entangle the 3 fee creatures. If you want to solve it, you need to provide 4 damages at a time. When you are injured, you can summon 1/1 of the devil to expand your scene. It is easy to cooperate with Argus. You can even pass it through it. Accelerate your sea giant's playing time. Void Terror, "value savior", as the name suggests, when you feel that your opponent can immediately put aoe skills, eat a few followers in the range; in the slow game you can actively activate your spider eggs, while still Can follow the followers of the power generation. At the same time, we can also absorb the opposite trump card to protect the safety of our two kings, the sea giant and Dr. Yu. The devil blasts, you can instantly spread the field, 1 /1 of the station is a good raw material for the solution. However, in the absence of a flying knife, you should plan your response based on 2 points of damage. The Void Summoner, the essence of this card, can produce crazy value. If you have a high-cost demon in your hand and your opponent is not silent, you may win the game directly! And you should also be careful not to let him live on the field for too long, otherwise the opponent may feel silent in the next few rounds and play it as soon as possible. The value is good. Sometimes even if you don't have a demon in your hand, you have to pay 4, provided you have to make sure it can survive to the next round. Of course, your opponent may have no silence in his hand and will decide not to solve it first. If I have it in my hand, I will not hesitate to play it at 3 pounds. Doomsday Guard, true & ldquo; Big Brother & rdquo;, as a charge follower has a perfect body. There is an overwhelming destruction of the scenes and blood of your entourage. Try to activate it with the Void Summoner to avoid its negative effects. Never leave it with your hands, unless you have a Void Summoner to work with it. Screaming sergeant, change the blame expert. Sometimes it can be used at 1 fee, it can be used to break eggs and kill, all the zoo card sets must accompany. Fear of the wolf forward, it can be a good BUFF your 1st spider and the devil to carry out the exchange and face. The zoo's standard, here I only brought a card for the Sea Giant and Dr. Yu. Ghost crawlers, hard-to-follow entourage, make your opponents crazy. You can rely on the field as the target of screaming, force generation, and shield. At the same time, you can also cooperate with the flying knife and the sea giant. Even if you leave two 1/1 after A, you must leave it. Noisy robot, I used this card to replace the position of the original ghost crawler. This is my adjustment according to the ladder environment. It can effectively slow down the attack of the fast attack deck and give you more. The time of the paving, even in the later period, is very easy to use, but one in the deck is enough. The shovel owl, silent, can be used to cross the wall and counteract the difficult words of scientists and queens. Be sure to keep it against hunters and warlocks, but if you only have one in the deck, you might be very handy. The egg of the spider, a very strong 2 fee to follow. You can be born a 4/4 by BUFF, which can make your opponents not dare to put AOE at will, but also absorb silence. If you speculate that your opponent does not have AOE, it is best to break the egg early, or directly with the Void. Argus Defenders help you to better exchange your followers while protecting your other entourage, performing well against hunters and roaring deeds. Loo Seb, a very important card, 5/5 is very strong, and its magical effect can sometimes bring you huge scene advantages, even let your opponent never reply and lose the game directly. Dr. Yu, very, “balanced” a card, no need to repeat it.
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