World of Warcraft 7.0 Legion Re-release version of the various professional changes introduced

  
World of Warcraft 7.0 Corps return to career related changes at a glance. It is said that World of Warcraft 7.0 will be opened within the year, and it is expected to meet with players next year. The following system is a series of small series to bring you a list of career-related changes in the World of Warcraft 7.0 Legion.
Composite Players can now use the level of healing, such as the Druid will have thorns. Perseverance was removed. The large glyph was removed and integrated into the skill. Switching specializations away from combat no longer consumes resources, and the system remembers each of your specialized action bars. Death Knight New skill: an injury to abscesses. Attack the target and use other skills to detonate. It may be detonated 3 or 5 times, or it may be only 1 time. There is only one rune now. Druid activation is now a skill to balance druids, and it becomes a unique skill, as other skills that control mana are removed. Running wild roar is now a wild/guardian druid skill. The leopard form no longer has rejuvenation. New talent layer - affinity, let you learn other specialization skills, such as guarding the druid point balance affinity will learn the form of the beast. The guardian druid can now switch to the leopard form and the damage is higher than now. Balanced druids no longer have a balanced energy cycle, and now each skill generates/consuming resources. Hunter Because most shooting hunters are talented, we have turned the shooting specialization into a specialization without pets. The Beast Control Hunter is now a pet specialization. Survival hunters are now a cool mechanism that has become a talent for shooting specializations, such as various triggers and black arrows. The monk's wind and fire thunder and lightning are now good at dealing with 3 scattered targets, the switch is similar to the sword fluttering, and you attack the same target. The Priest Discipline Priest is now a 70% Specialist in healing 30% damage. No more brainless use of Power Word: Shield. The new salvation will mix damage/healing skills. Mark a teammate with a buff and heal the teammate when it deals damage. The Shadow Priest no longer has healing and rapid healing, and now has Shadow Healing, which deals twice the amount of healing. The chakra of the Holy Priest was completely removed. Holy Word: Static is the strongest single-target healing spell. Under normal circumstances, 50% of the health is dealt, and the critical strike is full. Rejuvenation is now a mechanism to reduce cooling time, not a haste. Stalker The mob specializes in villain or pirate style. Skills include grab hooks and cannon barrage. Killing is now a gift and will always send you back to the starting position. Stalkers can steal each other in the professional hall. Shaman Elemental Shaman no longer uses mana. Element/Enhanced Shaman uses "whirlpool" as a resource. Accumulate resources and then use resource consumption skills. Warlock The evil magician no longer enslaves the demon permanently, but summons waves of demons and strengthens them. Still using the original classic skills (shadow arrows, resources to generate skills), Gul'dan's hand (resource consumption skills). All Warlocks now use Soul Shards as a resource. New Devil Pet - Fearwalker. Summon a pair of fearwalker's output loop class skills. The demon strengthens the demon that the buff has summoned (like bloodthirsty). Demon strengthens the demon that the buff has summoned (like bloodthirsty). Gul'dan's hand will now summon the devil.
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