How to do BUG in the Fairy Swordsman F game Solution

  
What do you do when you encounter a plot bug in the game of the Fairy Swordsman F game? How can you solve the bugs of the Fairy Swordsman F story? The following system is a small series of tutorials to share the solution of the Fairy Swordsman F plot bug for the player's reference. Solution: Just finished the week, because the main story skipped, it caused a bit of entanglement, so I probably looked at the game file: In the beginning of the story, Irene tells the story of her amnesia as an example. The dialog text should be .\\Game\\Event\\SCRIPT\\00050\\main.cl3. After the original file is replaced, the dialogue in this part can be displayed normally (but in English). I just tried to confirm the reason again. Because the file seems to be encrypted, I don't know how to open it. I can only view it as a hex file: at the file address 0x00001180, the Chinese version is [8bde 91aa], and the original version is [4742 4e42]. After testing, just modify this part of the text to display the story in the game. I personally think this should be the end of the dialogue text. You can also download the Chinese version of Patch 3.0 (fixed the B that skipped the plot)
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