Hearthstone's new version of the TGT anti-war card group recommended analysis

  
Today's system Daquan Xiaobian brings you a set of "hearthstone legend TGT" new version of the anti-war card group, hoping to help the majority of players.
[Single Card Analysis] Tuhart I was very optimistic when I announced it. This single card is equivalent to adjusting the coefficient of building the warrior deck model for the anti-war. Skills that once seemed to be tasteless have been criticized by countless players, and now the new skills that Tuhatt brings can make the seemingly ribbed resources of armor have a space beyond the margins. Life as the most important resource in the game has a very important impact on the game rhythm. After having the figure, the warrior can add 4 armor per turn. Unlike the priest's reply life, the warrior's armor has no upper limit, which means that there is no upper limit for the soldier's blood volume. In terms of the defense of high-quality weapons, in the late stage, each skill used to earn nearly 1 card difference, which can have a huge advantage for a late-stage career, even stacking armor, stacking It is not enough to stack the damage in the opponent's deck. The effects of Salander, Queen Xi, and Ysera are the same. The three followers have a strong pressure on the scene, and the deterrent ability has to be emphasized by the opponent. This will greatly interfere with the choice of the other party in the round. Most of them will fall into the trap of no rhythm, blood grabbing and fear of collapse. The point to mention here is that for the anti-war, all the spell cards that Salander acquired are available. From this point of view, the phase of the warrior is higher than that of the pastor and the knight. And whether it is in the middle or late period, the Salander can be regarded as the core of a snowball. Once you earn 3 cards, you will basically sentence the opponent to death. I want to lie to a hard solution like a sheep. Later, Ysera was safe. I felt very novel in the opinion of the fortress commander instead of the caster. At first I didn’t understand that I didn’t bring the caster. I was bored and told me that because the caster needed scenes and AOE damage, there was a lot of armor, like a slave. War, but the local tyrants often do not have many scenes, so use this card instead; in the early stage of the fast break, you can use 223 whiteboard, slow in the game can be used as a pseudo taunt; in the later stage, draw one At the stage, after Tuhat has changed skills, there is a small explosion in the amount of milk in the commander's turn, which can be used for a lot of time. After all, the essence of the anti-war is consumption, and it will win if it is dragged. Rage can be a good replacement for shield block. Block is a very draggy card. In most cases, block does not solve the current scene problem, and more than one card in the bladder is not necessarily a good thing. On the one hand, it may overdue the solution in the library, on the other hand, it will cause priority fatigue. It will be said that the previous period will be empty, and the late stage will not dare to come out. These drawbacks lead to the efficiency of the shield block is lower than the anger; From the above point of view, 2 charges 3+1 fee back to 3 is also very reasonable; and, the anger can protect the armor in the early stage, can also save weapons, avoid being overwhelmed by high-quality follow-up, in short, a very high quality straight hurt. It can be seen that the Fribble warrior replaced the traditional caster + block + shield armor mechanism with the TGT Fortress Commander + Rage + Tuhart's new stacking mechanism, saving the 6 fee curve and adding the second. Zhang chaos and bloody solve the problem of the scene, but also reduce the speed of the check, so that the soldiers can earn more cards in the later period. From the game point of view, against the slave war, hand card, all forms of thieves, T7 hunting, Long Mu is the advantage of the game; against the Devil's Park, Druid is a balance of power; against the medium speed hunting, medium speed riding The medium-speed Sa is relatively inferior. To say a few words, the Thunder Bluff Warrior is really an underestimated card. The anti-war civil war should pay special attention to the blood of the opponent, try to take Harrison a slap, avoid the excessive blood card difference of the other party's blood, and control the speed of the check and calmly deal with fatigue.
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