Hearthstone legend August legend 14 mid-speed Saka group share

  
There are many legends about Hearthstone. I don't know how to match the players in the ranking battle card group. It is a very good way to refer to the card group of the master player. The following system is a small series to share the Hearthstone legend. Speed ​​Tengsa's deck for players' reference.

The following is a simple strategy of the card group: Single card The walrus man totem master single card is super strong, make up for the shaman three-fee curve, no longer need to bring the wild wolf soul. The Thunder Bluff Warrior made the shaman obviously speed up, and there would be no more cases where he had previously paved a map and attacked it up to a point. The new professional orange caller is surprisingly easy to use, because there are only 7 cards in this set of cards, even if there are a lot of low-cost followers, in the later stage, it can be positive with the team of Longmu and other anti-war, 6 fee 44 although the body is very bad. But the effect is great if it's not the last few cards in the pile. (Aoraki changed directly from 3/5 to 4/6. Is there anyway?) Because of the small followers, the small followers gave up the healing wave and brought back the blood totem. The totem attribute 2 fee is very suitable for the shaman's rhythm. I tried to destroy the elements, but the negative effect is too big to use. Basically, it is a fee of 2 fees, 2 fees, 3 fees and 4 fees. The attention is to the position of the totem. The walrus totem is placed on the left side of the field. The totem of the fire tongue can be directly buffed. Common matchups Knights The ride of the Buddha is simpler than that of the pavilion. It makes good use of small spiders and meat sauces. Because of the earthquake and the presence of cockroaches, it is easy to break the mystery of the knight. Try to fill the cost every turn, empty the hand, the Buddha riding in addition to dedication is generally not through the wall to kill. It is more troublesome to ride on the pavilion. The early meat sauce spider is mvp. The slave war In the early stage, I found a monster with a high attack power such as a totem magical harvester. I used the fire tongue to rush blood, and put pressure on it. Then I saw when the slave warfare touched the great emperor. The hunter started to find 1, 2 fee to follow and return to the blood totem, hit t7 touch to return blood totem is relatively stable, it is not only able to grab face. For medium-speed hunting is great, now the medium-speed hunting is to catch the bear and the snake, don't touch him casually, find a chance to solve the lightning storm, you can solve the lion perfectly. Warlocks The advantage of the zoo, the double meat sauce and the 2 Totem Golem can suppress the rhythm of the zoo very well, the hand disadvantages, the ace and the second big earthquake, can not cope with the big brother of the hand. The pastor is basically Longmu, the first time to keep the tongue and the 1,2 fee creatures, press the scene to give the pastor Enze a chance to make a rhythm, leave a slap to Ysera and hail, call the fogter to play after the dragon is difficult Coping with the quality of the follow-up after the BUFF. Druid slings, the Master hangs (small creatures are enough, the meat sauce is smashed back to the blood totem to break the mirror), and the thieves are basically extinct.
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