Ancient Century Game Review Sightseeing a beautiful and interesting world

  
"Ancient Century" evaluation: Avatar in the game sci-fi GTA. On August 6th, "The Ancient Century" national service did not delete the file test officially opened, the game also ended the long-term localized long-distance running for several years. Compared with the previous tests and foreign service, the version of the national service does have a lot of changes. The following system Daquan Xiaobian brings the "Ancient Century" game evaluation, let's take a look.
A beautiful and interesting world "The Ancient Century" uses the Unreal 3 engine to create a picture effect. It is said that the third generation of online games is not without reason. The realistic style and delicate and delicate texture modeling give people the most amazing visual impact. The seamless map is even more shocking to the whole game scene. The real seasons alternate day and night, and the real-time light and shadow effects are reminiscent of the different worlds like the movie "Avatar." The world of "Ancient Century" is a dynamic world that changes with the player's every move. In addition to requesting resources from the game world, you can grow and beautify yourself. You can become a hero or a pirate. You can do anything. In addition to providing multiple face adjustments as usual, this version also has a star face option, which can be considered as a first choice for players with rushing or handicap, and for balancing the number of players in the mainland. For this reason, this version can't create characters after the number of people in a certain camp reaches the upper limit, but the waiting time can still create characters. This design is very intimate. I have a house facing the sea, and the house in the "Ancient Century" is one of the most interesting ways of playing in the game. If you have played the game for a long time but don't have a house of your own, it is really a big miss. Game fun. As the poem says, “From tomorrow, be a happy person; feed the horse, chop the wood, travel around the world; from tomorrow, care about food and vegetables; I have a house facing the sea, spring blossoms. & rdquo; "The ancient century" game content is very realistic, the house is not intended to cover the cover can be covered, although the game map is broad but there are also residential and non-residential areas, want to build a house must first take the lead in the same period of players Grab the land, and this land looks good and bad in terms of location and scenery. Further, if you can resell the game with the player, you can say how the real estate in the game will come, even though it sounds really unbelievable, but This is the fact of the trading channel throughout the day. The construction of the house in the early game is closely related to the life game. The building materials also need to be obtained manually by the player or through the auction transaction. However, most of the materials such as logs and stones need to be self-sufficient in the early stage, so the life game will be highlighted automatically. The importance of the entire player-led supply and demand process is natural, and the gameplay is lively and not blunt. However, in terms of the actual game experience, there is a sea view or a house like an island house, and with the beautiful and delicate scenery in The Ancient Century, the beautiful visual experience is more important than what can be planted around the house. . Set sail and set the goal! When it comes to the sea view island house, you have to mention another big game of the "Ancient Century", the ship system. In addition to the three continents, the ancient century is supplemented by the sea. The main game of the sea is the sea battle between the players and the sea BOSS. The buoyancy setting of the ship introduced in this version also makes the player personal. The speedboats owned have become an indispensable auxiliary force in naval warfare. Compared with the traditional land PVP, the naval battle is a very novel gameplay setting. It can be customized by the ship. The vast sea area provides unlimited possibilities for maritime combat. In the tactical gameplay, even the wolves can be tactically Coping support, etc. I was tired of the competition and the professionally suppressed PVP. I spent the same amount of materials as building a house to build a boat to participate in the battle of the sea. I have to say that it is a novelty experience that makes people feel like they are full of blood. In addition to the fun of breeding animals and growing fruits and vegetables, there will be a lot of material output that players need urgently. They can also get a lot of experience value for character upgrade by consuming labor. These settings will obviously become like life games. The dishes of the players. The scarecrows needed for planting, that is, the pumpkin heads and straw hats for the task donation, except for the planting area, can be functionally realized, including material production, production, etc., as a prop game, the operation team. Not making changes to this item is enough to see its sincerity. In addition, the whole task flow of these two planting and breeding special items is also guiding the players to carry out sea, land trade and material output. The substitution of life game is very natural, and it also greatly enriches the gameplay content in the early game. . During the specific game, the pumpkin head Scarecrow with the largest area should be said to be the player's first maritime hostile trade experience. In addition to the old player escort mission opened during the same period, the game activity package also presented a three-day speedboat use volume. The player runs the business, the whole process is not confused and overwhelmed, and some are just nervous and stimulating. No friends, not the ancients do not delete files before the test of the 100 guild trips have achieved considerable results, "Ancient Century" itself is also a very socially friendly game, before the opening of the guild to the server has been Determined, basically can achieve the state of balance of strength. Most of the battles between these guilds are concentrated on the battle of the Golden Plains that are opened at different times of the day. The most intuitive feeling of the Golden Plains battlefield is that, "everyone, everyone is all" The battle has the conditions to win the opponent's stronghold to break the crystal. After joining the guild, he followed the team command or the raid or the empty city all kinds of strategies. The Xiaobian only got 0 points of honor for half a day, only hating that he did not have AOE skills. Seeing a lot of mobile honor points, you can only sigh. In addition to the battlefield, "The Ancient Century" also attached great importance to small teams, which are mainly reflected in the copy and arena gameplay. "The Ancient Century" has opened six copies as of the current 45-level limit. Although 120 occupations are dazzling, in fact, if there is no good hate control and treatment, it is not easy to get through the copy by just means. A team of up to five people has made certain requirements. Of course, although it is very refreshing to follow the wild mob group to sweep all the BOSS, it is more free to play a copy of the group of three or four people or to rob the sea and run the business. Although the "Ancient Century" team battle is second to none in terms of scenes and intensity, there are also arenas and arena that can hone their individual abilities. In the game, the mainland and the mainland basically meet except for the love of killing. There is no other possibility. If you want to play a fair fight with the opposite player, the arena will be more practical. Moreover, there are high and low terrains, bunkers and the like in the field, and it is easier to exercise the ability to cooperate. The settings that can't be entered into the team also slightly eliminate some players who want to open the game. The teams that are basically randomly matched also make the battle full of uncertain factors, and the existence of honor rewards makes it very playable. In general, "Ancient Century" has a relatively balanced focus between large teams and small group games, and does not require players to make trade-offs. It can be involved according to personal interests and time. The only threshold is that the level requirements are different. . Summary: Due to the short-term relationship, the overall progress of the game world is not fast. Most players still stay in the stage of daily upgrades and horse-riding trees. The later mainland mainland territory has not yet been opened. However, some of the gameplays provided by the current version of "Ancient Century" have not been recognized by most players, such as the seabed shipwreck, the ghost ship, the third force pirate robbery, etc. The step-by-step gameplay is not the characteristic of "The Ancient Century". What kind of brain hole has what kind of gameplay is the real theme of the game, if you have a heart, take this opportunity to join quickly.
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