Scorpio Yantian 69 level potential points and skill points how to add potential skills plus a little Raiders

  
"Scorpio" Yan Tian 69 how to add skills to better? Many players don't know much about this, but don't be impatient. The following system is a series of tips and tricks for you to share with you. I hope everyone can enjoy it.
Everyone said that it is not like this. It is not the case. What they see is only the most perfect output environment created by the 30M ultra-long range of the Yantian. However, if there is a lack of output methods, The output still has a big difference, wait. . It seems to be far away, then let's talk about the problem of adding potential. Potential add points: First of all, for Yantian, the agile main attribute is definitely a priority, then after the main attributes of agile are excluded, how should other attributes be assigned points? First look at my own role, 69 forget the inflammatory days: Br> can see that except for agile, only 30 points of power. Many people may say why they don’t add spiritual and physical qualities to save their lives. In fact, in terms of Yantian, the 30M range and Magic Energy's reduction of hatred can ensure that you have enough time under any circumstances to avoid deaths other than full-screen annihilation. The output environment of Yantian itself can be said to be the most perfect of the whole day, so for the spirit and physique, I personally feel that I can save a little agility. For the avoidance of certain skills of boss, I have to practice through myself. Of course, in some cases, you must take strong damage. In addition, another Samsung unmatched mech is 50% less, so I don't want to be mentally and physically. As for strength, I recommend a range of 30 to 60. Try not to be higher than 60 points. Of course, you like to make up the whole point. You can use some power to get the extra points. Of course, some mental and physical qualities are good in the early stage, but I personally do not recommend these two attributes later. After talking about the choice of potential points, the following is another important part of Yantian: skills and skills plus points: most of the skills in Yantian are not controversial. First of all, the blast bomb, the shock bomb, the annihilation bomb, the spiral blade, the killing mode, the gathering energy, the marking of these skills I am full, for the grenades and mines, I personally prefer the grenade, so I gave up the mines full Grenade. There may be controversy on my plus point, that is, wearing the cloud bomb. Many people will say why this skill is not full, and the group will move and shoot. Indeed, the skill of wearing a cloud bomb is really good, and there is a 20% buff that increases the damage. I didn't wear the cloud and only ordered level 1. I have personal understanding of the skill of wearing a cloud bomb. First of all, what is the positioning of Yantian's occupation, it is obvious that the boss killer, because the fire is no matter the skill or the double, the monomer is mostly. To put it simply, playing group blame is not a strong point. The strength of 咱 is to play boss, then since it is playing boss, the group killing of this skill of cloud bombing does not need to be considered. Any flaming sky that pursues extreme output is for wearing clouds. The bomb knows that it is a 20% physical damage boost buff that lasts for 5 seconds, so in the output of the boss, it is impossible to wear the cloud bomb, because his 5 seconds plus injury, the first in your release cloud The gun starts to count. If it is full, then half of the time is wasted on wearing the cloud, so for a boss to only increase the skill of 20% damage buff, I chose to give up. Of course, looking at my plus point, there is a surplus of nearly 31 points. I really don’t want to give up the cloud and throw the rest on the cloud. Then there are the skills of earthquake mines and dark mines. In fact, before I played 59, I was always full of mines (dark thunder) to give up the grenade (shock mine). But why did I give up the mine after I got to 69? The first is a question of attack determination. The mine will be pressed again after you let go, and the mine will run to your locked target to attack. But there is a problem here. If the mine is in the process of running to the target, and other monsters occupy the route of the mine, then the mine will detonate directly at the moment of contact with the monster, and in most cases, the target unit will not be blown up. However, the grenade does not, he said to lock the target for throwing, and caused a lot of range damage in a range that is centered on the target. Moreover, with the support of the practice points, the damage of the grenade almost bursts, the mechanical stunned second child, a seismic mine can throw three explosions, which is why I gave up the mine. In fact, there is another reason why I gave up the mine. The operation is cumbersome. When the grenade is pressed, the skill is thrown out. It is very simple. For many novice players and even old players, the first thing to do is to operate the mine. Maximize, you must first fill the explosives, then press the 2 skill keys to make the mines rush to the boss direction. For some people who are used to mines, this may not be cumbersome, but for the first time. For players who choose Yantian, there are basically 7 of them. In actual operation, there is hesitation for double-clicking the skill button. Of course, mines and grenades, but my personal recommendation is a grenade, players who like mines can still be full of mines. After finishing the last two skills, the remaining level 1 is supposed to be no controversy. Of course, you can also point high if you like it. After all, there are still 31 points, hehe. Finally, it is Magic Energy. The main common use of Magic Energy is to release the control effect such as falling to the ground. However, unlike the refrigerator of Yuxu, Magic Energy can only release the control effect. For the boss. This poisonous debuff is not deactivated, so I ordered level 1. Actually, if you have no money to change the 3 star mech, it is also a good choice to put the remaining points on the magic energy. After all, after the magic energy point is high, the physical defense he increases can also be certain. To the extent that the boss's damage is reduced, for example, the mechanical second-level guardian, 50% of the blood, if the name and the stone are simultaneously appeared, to eat the stone damage, a magic energy armor is likely to save you from being killed. Finally, a little bit of output method, card knife this should not need to talk more, I am basically here is my output in the mechanical book, or the second child as an example, generally after I open the state of the energy, my next The output is basically: mark → wear cloud (jump interrupt, only need his 5 seconds increase) → air spiral blade & rarr; ruin even burst, is only for your reference, what is wrong, you are welcome to point out.
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