LOL biochemical devil Zach talent rune how to add LOL Zach talent rune strategy

  
LOL biochemical demon Zach playing wild on the single are very good, AOE damage is considerable, but the previous period is more brittle, each skill needs to spend health. So how does Zach choose the talent rune out? The following system is a small series to share the LOL biochemical devil's talent rune outfit and add a little strategy. The brand new half-meat and half-AP hero Zach, is defined as a melee hero who is proficient in playing wild and ordering. The Zach positioning of the wild is similar to Amumu, a lot of control skills, causing percentage damage of health, to survive as the main AP. As a supplement.
Rune: Rune Essence with strong method, yellow with fixed armor, red with double wear or attack speed can be blue with fixed magic resistance
talent old talent
oppression & middot; Can bless] position (now on the fifth floor) · damage reduction: 3%>>>2% [Remove] can bless · remove tough · from the game; TENACITY :: 15% &rArr 10% · Resilience: 15% > 10% Legend Guard · Change to [Tough] Original Position (Final Layer) · Points Requirement: 4 Talent Points > 1 Talent Points · An enemy hero, you will get +3 armor and magic resistance (formerly 1/2/3/4 armor and 0.5/1/1.5/2 magic resistance) enchantment armor · change to [legendary guard] original Position (now the fifth floor) · Point requirements: 2 talent points >>4 talent points · Extra armor and magic resistance increase 2.5/5/7.5/10% (formerly 2.5/5%) Sensitive · ; Change to [enchanted armor] original position · Point demand: 1 talent point >>>2 talent point · Provide 7.5/15% deceleration resistance (previously 10%) [New Talent] adaptive armor · now occupy [sensitive] previous position ( Level 4) · Points Requirement: 1 talent point · Effect: If your additional armor is more than extra magic resistance, then you will get the magic resistance equivalent to 4% additional armor; if your extra magic More resistance than extra armor, then you will get armor equivalent to 4% extra magic resistance! All the additions are "extra"; that is to say, the basic growth is not counted, must have The bonus of equipment and talent runes can be increased by a percentage, 4%, a female demon offers 55 points of magic resistance, 4% more than two points, makes sense! It is better to point out the 5 points of magic resistance next to it. . What's even worse is that the defense talent is 00 points and dissatisfied … … recommend the new version of the defense point of 21 points:
If the opposite deceleration effect is not very powerful, you can not deduct the 15% deceleration The effect is changed to + point armor. Because the magic resistance in the game is harder than the armor, I pointed out the magic resistance of 5 points. If the opposite is the kitchen knife team, I will not mention the armor and reduce the crit damage. Outfit: Two sets of recommended for selection
Summoner skills: Order: Optional ignition or transmission, must flash the wild: Flash + Discipline skills introduction: Passive skills: Zach will split into 4 blocks and try Reorganization. After 8 seconds, if any fragment survives, he will resurrect and reply 10— 50% life based on the number of pieces. Each has 10% of Zac's maximum health, 50% of armor and magic resistance. This skill has a cooldown of 5 minutes. It can be used for counter-killing and first-hand sales under the tower. Stretch Strike [ Q ] Slams the enemy, dealing magic damage and slows the enemy for 2 sec. The main damage skill, the damage is high and the enemy is slowed down, and the online consumption is the most stable damage skill. Unstable Matter [W] Zach's body erupts, inflicting magic damage to all nearby enemies based on their maximum health. Percentage damage, the damage is very objective when the order is a tank, and you can passively respond to the rubber band slingshot [ E ] Charge and travel to the target area while hitting the enemy. Zach will continue to charge the mouse pointer for a few seconds. Activating this ability again will allow him to travel toward the target, dealing magic damage and a 0.5 second hit on all enemies in the hit. Jumping skills, the point is full displacement is very far, you can open the group at a long distance, and with the effect of flying (can be used with Yasuo) dynamic ball [R] Zach bounces 4 times in a row, hits and slows down the enemy. Each bounce will deal magic damage to nearby enemies, kill them for 1 second, and reduce their movement speed for 1 second. Enemies that have been hit more than twice will only take half damage and will not be shot. Zach will remove all of the slowdown from his body when he activates the ability and gain an increasing amount of acceleration. The big move has been severely weakened. Now the big move can't be immune control, but the big move is still awesome, generating a lot of aoe damage and control, and can also drop a lot of passive reply. Skills add points: Main Q deputy W level E, playing wild can main E use skills: Zach belongs to a developmental group hero, the team battle is strong, the line is not very strong. On the line, the main thing is to make up the knife. Don't be too embarrassed, if it is a more aggressive player. Brave to use q to stop using his blood. Maybe the online version will be suppressed by the strong version of the order, remember to give the teammate a miss signal, pay attention to development. Your ability to fight in a group is strong. In the middle of the group to find a dark corner with e to open the group is better, do not fear the tower when there is an advantage, there is a passive Zach Yueta what is a little meaning.
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