How to calculate the initial talent damage bonus of the knights? The damage bonus test results

  
The chivalry of the initial talent damage bonus test analysis. In the Knights' game, how to choose the initial talents makes many players very entangled, and there are many talents to choose from. How can we maximize the talents? The following system Daquan Xiaobian brings you the analysis of the initial talent damage bonus test of the Knights, I hope to help everyone.
First change the relationship of all characters to 100. In order to make a more realistic distinction, adjust the stroke damage to 100-100 here. Adjust the basic attribute of the character to 1 to eliminate the crit too. The virtual sword attack power is modified to 200. The blood volume is locked. Each attack has 10 attacks. The first is that the damage is 248 (the damage is 100-100. The damage will not change when the character attacks). Then the test odor is equal to 269. Continue to test the weapon master damage value 313. Test the damage master with no damage bonus of 188 or more for the test result. Data changes under 500-500 moves. Test Description: Character base attack power, actual combat, martial arts, morality, reputation unified adjustment to 500 continue to maintain the character 0 crit too virtual sword attack power adjusted to 200. The above is the test description. Under the ideal state, the highest addition is the odor-like match. Fighter Master: 3172 Damage Merry: 3849 damage Smell-like: 4018 damage Master of weapons: 3757 damage
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