LAN rush system set up tutorial

  
If the organization needs to hold a knowledge rush contest, how to use the two simplest devices such as computer and LAN to set up a answering system, the following system home will introduce how to set up a responder in a few minutes system. The school is going to hold a legal knowledge contest. First of all, each class of each department must first select the team, but the school has several sets of responder systems, which cannot be borrowed. In order to allow all classes to use the answering device, select the outstanding team, Xiao Li, the computer fan, found a way to not only get the material on the spot, but also the operation is very strong. That is to use the "local area network answering device", this gadget, coupled with the multimedia network classroom, can easily set up a network software responder instead of the traditional dedicated hardware responder. 1. Configure the server to set the IP address of the computer connected to the multimedia network classroom and the large screen to 192.168.1.100. As a server for the responder, it is convenient for all teams and viewers to view the results through the big screen. Download from http://www.hack44.cn/soft/sort0143/sort0196/200907277169.html "LAN Responder 1.1 Simplified Chinese Green Free Edition" Compressed package, copied to the computer connected to the big screen, decompressed and run Server.exe, the server-side software, opens the “Snack Server” interface, and enters the number of clients participating in the response after the “number of clients”. The default is 10. In the text box after "Bind IP", enter the IP address of the spoof server: 192.168.1.100. Click the “Open” button. If the system firewall pops up a prompt box, select Allow or Unblock, and the server is configured (Figure 1). Second, configure the client to decompress the Client.exe, the LAN responder client, and copy it to 10 computers, as the responder of the team. The end of each IP address of the client computer must be matched with the serial number of the team, and the number cannot be skipped in the middle. Then set the IP of the computer used by Team 1 to 192.168.1.1, the IP of the computer used by Team 2 to 192.168.1.2, and so on. The IP of Team 10 is 192.168.1.10. After running the Client.exe program on the client computer, the client program interface enters the full screen state, click the “Exit full screen” button to return to the normal mode, and recommend to configure the parameters to use the full screen mode, so as to avoid the player clicking the area outside the program interface. And affect the game. Enter the IP address of the sneak server computer: 192.168.1.100 (Figure 2) after "Server IP". Then click on the "Connect" option in the upper left corner, and the connection to the responder server will be successful. The "Connection" option becomes the "Disconnect" option and is in the middle "Prompt Information" box. The message "Connected to the server" is displayed in the message. Use the same setup method to configure all the acknowledgment clients and connect to the responder server successfully. At this time, the “Respond to the Client” button on the team's computer is still in the unavailable state, and the player can't answer it (Figure 2). 3. After the successful connection between the computer used by all the client teams and the answering server, the client name of all connected connections will be displayed in green in the “Responder Server” program interface. Once all the clients have successfully connected, they can start the contest. After the host has read a contest title, click on the “Snack Server” button at the bottom right of the “Respond to the server” button, and the “Respond to the Client” button on the team’s computer It is activated by instant flashing. At this time, the player quickly presses the Enter key of the client computer, or the mouse clicks the “Pickup client” button in the “Respond to the client” interface to answer. After the team successfully answers, the name and time of the team client are displayed at the bottom of the server program interface. At the same time, the client name of the team will be displayed in yellow, and there will be a clear voice prompt, and the time for each team to answer the question will be displayed. (image 3). After completing a round of contest questions, click the “Reset” button on the server-side program interface to prepare for the next round of answering. After the players are ready, after the host has finished reading the contest, click on the button to start the rush, and the operation is simple and convenient. It is very suitable for the school to organize small contests. Using this method, the selection of the teams was completed quickly in each class. This article comes from [System Home] www.xp85.com
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