Hearthstone legend big chaos with what deck is good

  
Hearthstone legend big chaos mode deck recommended Hearthstone legend incentive patch Deka group to share. This week's big chaos mode is open, the system Daquan Xiaobian recommends to you a set of Hearthstone legend incentive patch Deka group, I hope everyone likes it.
The power of the wild is the core of the core of this deck, and you must try your best to find the power of the wild. This set of decks is a hero skill —— summons 3 1/1 wyrmlings (“open the door”) + wild power + low-order attendant combination, this can be used in the early stage Quickly put 3 2/2 and a 3/3 on the court. The 11-point field attack is enough for the opponent's headache. It’s not that Tianhu starts to play as a super-life player. You can use the hero skills of imba flexibly. Finding a chance to add a buff or using a roar can help us beat our opponents. Nourishment: As a super-life card with a large number of low-cost creatures, wild growth is not as valuable as in other conventional Druid decks, so we gave up the wild growth and chose to bring two nourishments. Nourish because the increased mana crystal is not empty crystal, relatively flexible, 5 fees on time to nourish, equivalent to 3 crystals to grow 2 crystals plus you can use a hero skill in this round. Moreover, because of the low cost of the creatures and the large consumption of the hand, the effect of adding three cards to the hand is very trustworthy. Roaring: The author only brought a roar. The first reason is that the chaotic rhythm is faster, and it is rare that the non-double roar can not be killed. The second reason is that there is no natural force. Why not take the power of nature? Because in fact, it is rare to hit 9 fees. The author started with a set of half. In actual use, it is found that the natural power of 6 fees is compared with the 3 hero skills. The power of nature really seems too Weak, if you don't cooperate with roaring, the price is very low, but in fact there is rarely a whole set of natural power + roaring chance, just bring a roar, and the actual combat effect is very good. To tell the truth, use this set of cards to fight, and win 9 games and 9 games have nothing to do with roaring. It is harmless to bring a set of roaring enthusiasts, but it will increase the probability of the player dragging the rhythm. Low-ranking attendants, Bone Guardian officers, Wild Combatants, Mukla's Warriors: The boss skills are really too imba, too good to use, and the use of the standard skills in the previous mode of the loss of rhythm in the battle mode is much better, use it I really can't stop. Low-cost incentive creatures can gain huge gains while players use heroic skills to stabilize our scenes.
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