Hearthstone legend, the first legendary level of the universe, the card group to share

  
Hearthstone, the first legendary level of the universe, the card group to share. Today, the system Daquan Xiaobian brings you the hearthstone legend, the European costume legend, the first universe law card group recommended, let's see it together.
Cluster Ideas: This card set is characterized by its ability to face any deck of cards, without obvious natural enemies. In order to change the weak situation of the traditional ice law in the face of the druids and warriors, I made a special target in the deck. I noticed that the double-copy configuration can significantly improve your winning percentage for both careers. In addition, I added some other rhythmic cards to form the final deck you see now. Don't expect you to solve the battle quickly, your battles are not easy. Although there are a lot of powerful COMBOs in the deck, you have to be careful and make fewer mistakes to win. Moreover, it is best not to use this set of cards in the fast-breaking environment. The advantages of this card group include: Longmu, Druid, and local war. This card is best used in the medium/controlled environment. If you must use it, you can replace the Frostbolt with a self-exploding sheep, but be sure not to copy two sheep in other games. That would be too bad. In fact, there is no special winning condition, you can use this card to play a variety of ways to win. Ideally, copy the reincarnation of Sorenson the Great, the next round of Master Ms. Antonidas + another mystery. At this time, your opponent must use all his followers to solve the Master. Even if they can get rid of them, they will basically have a hard time winning. 2. Drag your opponent, especially the fast break career. 3. In the early stage, the prophet of the last day grabbed the first mover and kept the control on the scene. 4. Replicated a large number of silt sprayers, sighing across the wall. 5. No one knows what crazy things will come from the second fee! I don’t like the most important reason for the Twilight Drake because some opponents will deliberately guard against your mystery, if the opponent thinks you have a head hanging Mystery, he doesn't have to kill your Twilight Drake, but the presence of water will make the opponent very headache. It can freeze the weapon of the warrior and the heroic skills of the Druid, not only if you stand on the field. It's a water element, and your opponent may think that you are a rhythm method and make more wrong decisions. Is Loosebone still the illusory warrior Sarande? (The author has removed Loo Seb in the latest version.) Well, I admit that I don’t have Salander yet, but with Sarande’s words. It will be more interesting. What kind of ghost is the portal? First of all, it can cooperate with the Archmage to brush the fireball. Secondly, in addition to the scientist, you only have the Frostbolt and the Doomsday Prophet. If you don’t catch the scientist, you can avoid the empty space, and if you drive to the high cost. The followers can reincarnate an oversized follower in the medium term. Analysis of the game: Advantages: local war, druid, hand surgery. Small advantages: pastor, medium speed knight, rhythm method. Balance: mechanical decks, zoos, Buddha riding, medium speed hunting. Disadvantages: face hunting, medium speed shaman (because there is magic). Modified: -1 deformation, +1 unstable portal; -1 Loo Seb, +1 old-fashioned treatment robot.
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