DNF Jianhao two sense of violence brush map plus recommended

  
Many players have some unclear ideas about the addition of DNF Jianhao. Today Xiaobian will tell you DNF Jianhao two sense brush map plus DNF Jian Hao two sense plus skill analysis.
The current characteristics of Jianhao: Highlights: Fast, mainly in the property of moving fast, skill and normal attack speed. Disadvantages: low attack, wallet leads to low survivability, skill is easy to be interrupted, easy to fall to the ground. Outbreak: lack of skills BUFF synergy even strokes: less hands, even tricks useless skills, I am going to dismember the sword to see the role Positioning and player experience gap: 1. Weapons: Jianhao double weapons, giving the player a straight line feeling is that taking two weapons must be very embarrassing, the skill is simply understood as addition, but unfortunately only 10%, the so-called is ready to cut watermelon, suddenly I found it very embarrassing to hold a stationery knife in my hand. For example: 85 light swords ordinary attack is only more than 900, 10% how much? Strong 12 and how much? Hard 12, to brush map and PK, found that it is not the case, can not meet their own input and output expectations, want to eat watermelon The continuation is slowly cutting, the player who loves to compare is immediately gone, that is, the gap in the heart is too big to bear, which means that the professional (product) function can not satisfy the player. Suggestion: Double weapons, why not change the deputy skills into explosive skills? For example, wearing a lightsaber to increase the speed of movement and attack speed, increase the speed to enhance the professional positioning, if the speed of the stacking can be used to brush the map, PK increases Blood counterattack ability. Isn't this a bright spot to make up for its shortcomings? 2. The role of Jianhao is vague. There are two pieces of evidence: First, you can say weapons. Your deputy can only be a lightsaber. Is the designer rebellious? It should be the deputy professional versatile, the main hand lightsaber, the occupation is Jianhao, not the cottage version of the ghost swordsman (red eye, sword soul, etc.) Evidence 2: look at the skill main line, a set of swords Skills, a set of palm skills. The skill of the sword has a foundation, and the skill base of the palm of the hand? Combining these two evidences and the use of weapons, it must be said that the designer’s perception of the role is extremely low, the position is vague, and it is difficult to escape the perfunctory and suffocation. There will be good products? Suggestion: Designers should re-examine this profession and fix it. Strengthen professional characteristics. Changes are more difficult, unless there is a big market, that is, more players. 3. Skills: There are flaws in the skill set. The first is “Floating the air”, the problem with the brush and PK pick is: strange on the ground, can not afford or very low; strange first floating, the effect is OK. Seriously affected the effect of continuous strokes. "& quoquo; 跳空斩", this skill, first jump to a certain height, in the move, you have to hit the target, time and restrictions, not to mention the power of the skill and the effect is good People! Think about why Hongyan is so many people love, the reason is simple operation, high attack, even cool, high cost performance, public role; "four elephants, empty palm, lock soul thorns", these three skills I do not Say how much match with the profession, at least from PK to brush map I tried, basically no effect, purely waste. 4. Operation: At present, the character skills are easy to fall to the ground, and even the floating skills are not obvious. The interruption operation finally says that I am expecting Jianhao: the professional skills are clearer, and the operation is more process. The career repositioning is: a quick fatal attack. Speed: fast, fast moving output damage: fast to Daguai can directly break the trick, increase X speed and small skill burst, big skill to strengthen the body or hard explosive: limited concentrated outbreak, make up for the attack. For example: Instantly increase crit and its crit damage, attack, skill refresh, etc. Survivability: The wallet is weak, the role movement avoidance rate increases, and the PK factory within the second move hopes to survive. Operation: Reduce invalid technical action decomposition
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