DNF86 version of the ghost swordsman who can use the ghost swordsman lord weapon recommended

  
DNF86 version of the player can get the meteorite to replace the lord weapon through the quiet city, but the lord weapon selection, choose which lord weapon exchange is the best and most valuable The following system is a small series to share the player's analysis of the DNF86 Ghost Swordsman's recommended lord weapon for the player's reference. First of all, the lord weapon available to the Ghost Swordsman, the Great Sword: Iron Arm Black Metal Wrench Silent City The arm of the steel arm of any difficulty falls. Dazzling attributes: +15% of the physical storm, +3 attack speed, and a relatively high level of 85. For the mad war, the swordsman civilian player or the lord powder collectors can be worth a hand. The street is very windy, it is a design similar to the dawn, wide-faced dark red metal pliers design. I didn't brush it, I didn't have a street picture. Oops. Then there is the short sword: The Eiding Memorial Hall's coat of arms stilettos The observatory BOSS of any difficulty in the Silent City area falls. The property is general, there is a halo, and it is strong. Recommended for Ashura, Devil May Cry civilian players. I don’t feel good about the weapon shape. Next is the blunt: the rocket of the steel will 槌 the quiet city area energy furnace arbitrary difficulty BOSS steel will & mdash; Nygate will fall. Attribute: High base attack, special effects weapon, the trigger probability is not low. It is worthy of the sword soul player to start, this version of the blunt sword soul is also very powerful. The street map is a thick black and long thorny wooden stick. I didn't explode, so I just imagined it. . . In terms of armor, because it is now a universal out-of-the-box, CC, SS, SS, etc., there is nothing to be worthy of the armor. The property is so sloppy that it is barely worthy of being exchanged. Let's talk about the left and right slot collar master equipment. Auxiliary equipment: Betsy's special goggles Attributes: Additives plus independent force. The Sword Soul player who has not made the lord SS left slot is worth starting, and the mad war player is more worthy of starting, suitable for the physics swordsman. Another auxiliary equipment: the power micronucleus of the metal armor. Attribute: Four-dimensional +74,15 double-burst bonus, can be added to avoid attack. A well-regulated attribute. Next, let's talk about the right slot: the essence of the mechanical dragon. I think it is the most worthwhile exchange of a magic stone. Relatively high physical attack and independent bonus There are more than 100 power bonuses. There is no civilian player who is a strong sorcerer's stone. It is very suitable for mad warfare. Secondly, the sword soul player uses it. It is recommended that everyone start with one. If you have a SS that is a strong SS right slot or a king tear, you don't have to do this.
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