"DOTA2" TI5 bonus is hugely cited by the State Sports General Administration.

  
Gao Yifan, deputy director of the e-sports project department of the Sports Information Center of the State Sports General Administration, talked about the development of domestic e-sports, and talked about the positive significance of TI5 for the development of China's e-sports industry, and How should national authorities promote and popularize e-sports and other issues.
Gao Yifan believes that e-sports is a very young project. Although it uses electronic equipment for intellectual confrontation, it has much in common with traditional sports events. Both of them pay great attention to the professionalism of the players, focusing on the physical and mental exercise and the team's personal competition. This year's TI5 is the culmination of professional electric competitions, both in terms of scale and influence. It includes huge bonuses of more than 18 million US dollars. It also makes people see the huge development prospects and good development foundation of this sport. For Chinese professional sports events, this undoubtedly has profound guiding significance. Whether it is e-sports or professional sports, the competition is the core of industrial operation, and a series of e-sports competitions organized by the official or private people have sprung up. Gao Yufan said that the State Sports General Administration has been committed to building an e-sports competition system in recent years, including national comprehensive competitions and actively promoting local sports departments to launch e-sports events. While running a comprehensive e-sports event, the General Administration of Sport also tried to organize a single e-sports event, which also achieved good results. As far as the current domestic electric competition is concerned, Gao Yifan believes that we are not too far from the professional standards of the international competition. For example, the Asian Invitational Tournament held in the Perfect World last winter is a positive example. In his view, the e-sports competition system, like the professional competitions of other projects, must be professional, exciting and healthy. Professional, in order to make the project competition more visible; wonderful, in order to attract more fans to pay attention to; health, in order to make the game go further. Only a professional, exciting and healthy e-sports competition system can better guide young people to join in, thus realizing the true sportsmanship. Since it was officially established as the 99th sports program by the General Administration of Sport in 2003, e-sports has achieved such remarkable results in just a short period of ten years of development. Of course, it has also exposed many problems, such as irregular competition system and no transfer mechanism. Sound and so on. Gao Yufan said that as the competent department, the State Sports General Administration is also taking measures from various aspects to fulfill the duties of the competent authorities and strive to promote the healthy and standardized development of the sports competition. Finally, Gao Yifan told reporters: “The development of e-sports will eventually focus on young people. Like more and more e-sports competitions have already penetrated the campus, including the General Administration of Sports, which is also promoting the national college e-sports competition. This guides the overall healthy development of adolescents. It is believed that as the e-sports movement continues to be standardized and healthy, China's e-sports atmosphere will become better and better, and e-sports will certainly become a form of exercise and entertainment beyond the learning of college students. ”
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