Developers talk about DX12 performance: Win10 actual game frames increased by 20%

  
With the official release of Microsoft's Win10 operating system, game developers are also working hard to make their own games use the latest features such as DX12, thereby improving picture performance and smoothness. A few days ago, Dylan Browne, the maker of the horror game "Caffeine" based on the Unreal 4 engine, revealed the actual performance improvement of the game under DX12 for the first time in an interview with foreign media Gamezone.

Browne said their project at the beginning of the game or with the Unreal 3 engine, but after support DirectX12 release of the Unreal 4 engine, put the game remake. After a period of polishing, the current beta version of the game can bring about 20% frame increase on the Windows 10 system computer, for the Xbox One, the increase will be even greater. Since DX12

further release of the performance of the Xbox One game console, and the game provides more performance practices, therefore Browne said his team also began to accelerate the development of Xbox version of the game, and the overall feel than the PC To be handy, plus the consistency of the Xbox One game console hardware platform, the overall game performance improvement is also greater than the PC.
While the PC platform has a large difference in hardware specifications, some specific hardware may even have a certain drag on the overall performance, so the improvement will not be as significant as the Xbox One. But 20% of itself is enough to make many PC gamers feel excited.
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