Hearthstone legend TGT medium speed totem Saka group how to set TGT medium speed totem Saka group recommended

  
Hearthstone legend champion trials to make the shaman strong return, the medium speed totem Saka group will be very good in the TGT version . How do you choose the Totem Saka group? The following system Daquan Xiaobian will share the Hearthstone legend player ladder 4 medium speed totem Saka group for players to refer to. In the TGT version of Hearthstone, the shaman officially returned with a strong new card. This deck is the medium-speed Saka group I am currently using at the ladder level 4. I believe that this version of Shaman's new card will push the shaman card group to the T1 position. Card Group Details
Card Analysis Large Earthquake Strike: A very stable silence card. Whether it is not enough or over the wall is very easy to use. Petrochemical weapons: Whether it is used to solve the problem, the buff totem or the wind lord Auraki is very practical, you need to add 2 in the deck. Meat Zombies: The low-cost followers in the game that are best suited to combat fast breaks can help the shaman deal with early scene threats and establish scene advantages. Fire tongue totem: In totem-based decks, the more totems this card can work. There is no doubt that this is a good card, whether it is a buff totem or to improve its damage for the followers. Totem Golem: One of the reasons for this deck. The Totem Golem allows the shaman to take a more active control of the game early in the game. 2 fee round 3 /4 body is really very good, even with a 1 point overload problem is not big, you can summon another totem goro, or shake totem in the 3 fee round. Healing Wave: Another magic card with a shaman. Similar to Druid's healing touch, but with more healing rewards. Traditional shaman card sets are often attacked by fast breaks. This card directly compensates for the defects of treatment. In the offensive match against the fast break, you can often win, so you can use the 3 fee to recover 14 blood. In the face of the control card group, this card is equivalent to the old driver and does not seem too important. Black magic: Shaman's most powerful hard solution. It has a very wide range of cards and is inexpensive. Lightning Storm: Shaman's clearance card, I am full of this card because it is often used. Mana Tide Totem: In the Totem deck you want to summon more totems and you also need to check. Once your Mana Tide Totem has stabilized, you can gain a huge advantage. It will be even stronger after the Thunder Bluff Warrior or the Fire Tongue Totem buff. Walrus Man Totem Master: My favorite card in this expansion pack. This card offers incredible value, you can summon a 3/2 body with 3 charges and randomly summon one of the 8 totems. Totem has no negative effects. In addition to the four basic totems, you can also summon the power of the totem, the vital totem, the fire tongue totem and even the totem. Argus Defender: In line with the theme of the totem buff, your totem can be buffed by Argus, which can help the shaman wall against the fast attack deck. Manned Harvester: The best 4 fees in the game. Provides a stable station effect, and you may get a totem goose through its dead language effect! Blue Blue Drake: Another necessary card for a shaman card group. In addition to the card effect, the Blue Dragon Drake also provides a strong bonus, which is very suitable for the shaman card group. In addition to being able to fill the 5 fee curve, it is also quite flexible in the deck. Fire element: God card, do not explain. Dr. Yu: You can pay for 7 doctors without brains. Although it will be broken by the trump card, Dr. Yu is still an irreplaceable card. Wind Lord Lord Auraki: Your means of killing. With a petrochemical weapon, you can make a wave of explosions, and you can also use it to solve the problem. In short, it is a very flexible follower. Some cards that have not been added Draene Totem: This card is similar to the Frostwolf Warlord, although the cost is one less, but his bonus depends on the number of totems on your field. Although the potential is great, in most cases your scene may have only one totem, not even a totem. Therefore, I prefer to use a neutral manned harvester. Ancestral knowledge: Thanks to God, the shaman finally has a card, but the unreasonable overload is not suitable for this deck. Others such as the blue dragon and the totem of the mana can fill the vacancy. Looseb /Sylvanas Windrunner /Sludge Injector: These cards are very powerful single cards in most decks, and I actually want to add them to the deck. Luo Oseb has a powerful effect, but in this deck, there are already blue dragons and Thunder Bluff Warriors. Sylvanas can be used as a substitute for Dr. Yu, if the ace hunter continues to rampage. The mud sprayer faces the same problem as Looseb, because our deck is already full of Argus defenders, so adding a mud sprayer is a bit unsuitable. Card Group Strategy Early Strategy & Start: If you can, try to find meat zombies and totems. Try these two cards that can grab the rhythm in the early days. When fighting against fast breaks, if you have lightning storms, walrus totems, petrochemical weapons, etc., you can stay in your hands. When confronting the control deck, you still need to look for a zombie or totem golem. Of course, you can also leave some of the more expensive followers, such as manned harvesters, as long as you can guarantee the safety of the first few rounds. In the early days of the game, you need to resolve your opponent's low-cost follow-up control scene in a timely manner. The quality followers you have are often better able to exchange followers. Once you have successfully controlled the field, you can make a totem, or summon a walrus totem, and then make a wave of crazy buffs. When lightning storms are against the fast break, please use them as soon as possible after their high fees follow. Mid-term strategy: You need to defend against fast breaks and you need to be more active when dealing with control decks. You can summon the Thunder Bluff Warrior at 5, and then play the totem buff at 6 hours. Remember, the theme of this deck is totem, you need to play more around the totem. Late strategy: If you are against the fast attack deck, you should be able to crush the opponent with an angry totem at this time. If the situation is not satisfactory, you can use the healing wave to reply, and then start totem to buff. If you play against the control deck, you need to gradually remove the opponent's threat, and then continue to lower the opponent's blood line until the wind leader Lord Auraki or buff totem kill. In the TGT version, the shaman can be dragged to the fatigue stage, and the totem has more buff means. Card substitution: Dr. Yu: You can replace the Laguna Ross, Sylvanas Windrunner. Wind Lord Olakir: The means of killing. Can be replaced with bloodthirsty.
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