[Video] Microsoft executives demonstrate DirectX 12 performance at Wind10 conference

  

In the early morning of Microsoft's "new chapter", the Xbox department head Phil Spencer announced that it will extend the Xbox Live experience to multiple Windows 10 devices such as smartphones, tablets, and desktop PCs. go with. At the same time, it is announced that Windows 10 will support the DirectX 12 API and fully exploit hardware capabilities such as multi-core processors. The same hardware can achieve up to 50% performance improvement over DX11. In the conference, Spencer also demonstrated the demo performance comparison between DX11 and DX12.

In the demonstration, two machines running DirectX 11 and DirectX 12 running the game demo of the same city scene, you can see that DX11 runs with the complexity of the screen and the details. The number of machine frames is getting smaller and smaller, and it is gradually stationary; while the machine running DX12 version can always run smoothly, regardless of the expansion of the city size and the details of the frame rate clock is stable.

In addition to performance improvements, power consumption is also greatly reduced, which is very important for the gaming experience of mobile devices. In addition, Spencer announced that DX12 supports cross-platform games. The Unity engine already supports the DX12 API, which means that the legendary players can play on both the PC and the Xbox One console. In the future, the Unreal Engine will also provide DX12 support.

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