3DMark

  
of the video card test software tutorial Now I want to find a computer test software tutorial on the network and so on. This article has been published for a long time, here is a reference.

How to use 3DMark

The method of using 3DMark is very simple. After the installation is complete, click the "Run 3DMark" button, then you can go to the side to drink tea. During the running process, you can watch the beautiful game scene, but unfortunately there is no sound. Wait until the test is complete and a window will pop up. The actual number above is the score of your machine. You can also pass your scores to the Internet through the links that the software has, and compare them with the machines around the world.

Since Mad Onion.com announced its name change to Futuremark on December 11, 2002, everyone is looking forward to the arrival of 3DMark03. As a new graphics card test software, 3DMark03 provides four Game tests for graphics cards. The first test was Wings of Fury, a DirectX7-based test that used vertex shaders 1.1. The second and third tests, Battle of Proxycon and Trolls Lair, were based on DirectX8 tests using pixel shaders 1.4 and vertex shaders 1.1. The fourth test is Mother Nature, based on the PixelShaders 2.0 and Vertex Shader 2.0 engines, which realistically simulate the beauty of nature.

3DMark03 have any special requirements and characteristics of it? First of all, the running test must have a CPU score of more than 2,500 points in PCMark2002, 256MB of memory, 1G of hard disk space and a full DirectX7.0-compatible DirectX9.0 graphics card. In terms of features, 3DMark03 and the previous version of 3DMark2001SE also have this obvious difference.

first, 3DMark03 provides support for PixelShaders2.0 and Vertex Shader2.0 (due PixelShaders2.0 and Vertex Shader2.0 Microsoft DirectX9.0 is provided, so a complete run 3DMark03 must be installed DirectX9 .0, click to download Microsoft DIRECTX 9.0 fully installed version of For Win9x/ME/2000/XP).

second, 3DMark03 introduced a quality filter testing, and provides options for texture filtering.

third, provides anti-aliasing FSAA is not the default option.

fourth, 3DMark03 affected processor, memory, and motherboard smaller, and focus on the ability to display colored test card, the card display performance level will be the main bottleneck 3DMark03 score. //This article comes from the computer software and hardware application network www.45it.com

Fifth, 3DMark03 has a built-in independent CPU test project, which can carry out deep processor test.

sixth, the impact on 3DMark03 AGP rate of success.

FutureMark today introduced the 3DMak03 Hotfix patch for the R420, for the R420 series graphics chip and the ATi beta 6.14.10.6444 catalyst driver. This R420 Hotfix patch is suitable for 3DMark03 Build340 version. This R420 Hotfix patch contains a Direcpll.dll dynamic link library file. Direcpll.dll is provided by Entech, which developed PowerStrip, to FutureMark in 3DMark03 for correct detection. Test the graphics card graphics chip and memory memory operating frequency. FutureMark said that Direcpll.dll will not affect the final test score of 3DMark03. After we scanned the Direcpll.dll file, we did not find any optimization for R420. The function of Direcpll.dll is only to correctly identify the R420 working frequency.

Because 3DMark05 provides support for Microsoft DirectX 9.0C, it fully supports Shader Model 2a, 2b, 3. Simultaneously added more detailed display control panel, which allows users to perform more detailed picture control on the test. . 3DMark05 also uses a new, more game-like 3D engine that brings the test closer to normal game play. It contains three new test scenarios: Return to Proxycon, Firefly Forest, Canyon Flight, which can be scored by testing these three scenarios. In addition, 3DMark05 also includes CPU Test, Fill Rate Test, Single Texturing, Multi Texturing, Pixel Shader Test, Vertex Shader Test and innovative Batch Size Tests. Running the 3DMark05 entry-level platform requires a mid-range DX9 graphics card and a 2.0Ghz processor, while the mainstream platform requires a second-generation DX9 graphics card and a 3.0GHz or higher processor. The last thing to note is that since 3DMARK05 is based entirely on the DX9 architecture, friends who use DX8 graphics cards will not be able to appreciate the exciting new 3DMARK05 screen.

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