Ada Lianliankan DIY--making his own Lianliankan

  
                              

Since the release of Ada Lianlian, it has been helped and supported by many friends. Many of the levels in the actual game are made by netizens themselves. Since the upgrade to the 2005 version, the format of the level has become complicated, if not explained. It's hard to make it yourself, so here you will be able to make the Ada Link checkout format so that everyone can make their favorite Ada Link.

First, please install or upgrade your Ada to see the 2005 V5.10 or higher version, and then open the Ada Lianlian installation directory, you will find a "demo.zip" compressed file.

Second, after decompressing, you will find settings.ini /main.bmp /​​alpha.gif /mb1.gif /mb2.gif /gameback.jpg /link.gif /linkm.gif /back. Mp3 These files, we will explain in detail below.

Ada Link View File Description

settings.ini Game level configuration file, each parameter has a description.

main.bmp The main picture of the game, arranged vertically, see the main.bmp comment in settings.ini.

alpha.gif The transparent mask of the main picture of the game, you can define the transparent way of displaying the small images in main.bmp, the size must be the same as main.bmp.

mb1.gif When the mouse is moved to an image, a mb1.gif layer is masked on the image to show the difference.

mb2.gif When the user clicks on an image, a mb2.gif layer is displayed on the image to show the difference.

gameback.jpg Game background image, see gameback.jpg comments in settings.ini.

link.gif Connect the particle images in the game, horizontally.

linkm.gif The transparent mask of the connected particle image in the game can define the transparent display mode of each small image in link.gif, and the size must be the same as link.gif.

Back.mp3 The background music of the game, Ada Lianlian supports ogg /mp3 /wav /wave These music formats, so the background music file can be back.ogg /back.mp3 /back.wav /back .wave Any of them.

Third, the entire level can be added to the game after the game is completed, the method is:

1, the entire folder is compressed into a zip format compression package, for example: demo.zip.

2. Rename demo.zip to "a number.sta" (a number can be any number from 00 to 99), for example: 99.sta.

3. Copy the renamed "99.sta" to the stage directory under the Ada Lianlian installation directory. Be careful not to have the same name as the related card file, otherwise the related card will be overwritten.

4, open Ada and even look at the ada.ini file in the installation directory, find the [StageName] field, add a Stage99=the name of the level you created below (here 99 can be changed to any number, as long as The number of .sta files you make is the same as the number).

5, save the modified ada.ini, open Ada again to see your own level.

How do you feel that your own level is different? You can just modify the pattern in main.bmp, such as putting a photo of your family, you can also create a new level of play, you can also send us your production (please send to: [email protected]) Put it in the middle of Ada, and there will be your name behind the level 噢~~

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